The Hero Utility is a complete set of 7 evaluation/valuation methods, wrapped up into a pleasing and organized visual with its primary purpose being to SUPPORT YOU IN HERO DECISIONING. Not just for ascensions, in a multitude of ways that a spreadsheet and/or the game NEVER will.
This is a decision support utility not a yes/no answer FAQ. The makeup of any given team and their specials can affect the value of your hero. Every hero in the game has a purpose. Some are obvious, some are not. Some are widespread others very niche (certainly we hope for the prior). Do not decide solely on this utility, in particular just 1 of its valuation methods! To be valid, use all methods of valuation available to you. Should ALL methods clearly point to one hero over another, then do listen loudly.
1) RaZors EDge2 (FACTUAL card ranks that are reprocessed each hero addition and 'balancing')
2) Ap/Dh (a correlation algorithm that simulates a more 'realistic' card ranking)
3) Letter Grades (A+, A, B, C, D – courtesy of Anchor)
4) GPA Wraps (I wrap grades into measurable values for comparing)
5) Raid Tournaments (A+, A, B, C, D – courtesy of Anchor)
6) Current Leaderboard (data collected from the game recently, strongly indicating CURRENT HERO USE)
7) Cumulative Leaderboard (data stored and summarized from the game over time HISTORICAL HERO USE)
This web-based application interfaces with a data warehouse established July 30, 2018 by RaZoR a fellow player of E&P that has no affiliation to the game maker.
Well, not having actual play experience with the Hero’s owned at future ascension/levels - decisioning was questionable especially making some poor ones previously. Heroes can be great early and not so great later (or the opposite), or simply I misread what their potential was - that was the problem I wanted to avoid being I really had 1 shot with my ‘final’ decision and then I’m stuck for many months or longer to make an adjustment. Finding documented ranks or grades from those ahead of me based in their own hero use experience was what I was hoping to find to aide my decisioning. My gratitude extends to Anchor for assembling and maintaining the Anchors Guide to Hero Grades. As an independent player finding this guide was a relief! Unfortunately for me being from the USA grades have associated numerical ranges that I just couldn’t look past. When I saw a relatively equal B vs B or A vs B I found myself questioning does my A hero = 90% and my B hero = 89% with all else being basically the same? If it is, B saves me XYZ, so I would lean toward B! Understand I was truly playing by myself. I gave answers as the Alliance leader, not ask them. I got it done on my own (so it got done), and when I wanted it – I wanted it NOW. The worst thing for a player like that - basically ZERO documentation provided by the game maker. Thus, the journey, supported by my IT background allowed me to bring it to market for my fellow players to consult with before final decisioning. To do it successfully however, I had to change one thing about the way I played and approached the game: everything.
Again – all methods of value/eval need to be used together… I think many just decide on seeing the overall ‘Grade’ and move on – not a sound idea. I do not modify Anchor's grades to meet valuations based on my experience or when I may disagree with assessment, that is not my place. The grades are Anchor’s data. I’m borrowing the grades and in exchange referring you back to the source as requested (his document is a living document; therefore, it will always be updated before the Hero Utility). Many players like Anchor's grades and them being part of the H.U. and I support my users and Anchor in his efforts in maintaining it.
In closing. Some players I’m aware of have made decisions based on the following:
1) He looks cool and his Attack is higher than that hero…
2) If I didn’t use her in the event, I wouldn’t have gotten that score…
3) I've been waiting forever for a nature hero so now I can make my rainbow team...
Guys if your decisioning logic is like the above than please at least look at the overall GRADE!
To add further value to Hero Grading in the Hero Utility - the common USA based 4.0 Grading system was initially used. The A+ was added to the upper bound to signify to the player reviewing the grades to make it clear when a hero broke the A grade (becoming a plus).
For example: Titan Team has 5 Sub-Categories used to make up the Titan Team 'Overall Grade'. This appears as vsTitan in the Hero Utility. These include Stamina, Passive, Direct, Tiles, and Versus.
The algorithm simply sumed all the Sub-Category GPA's and then divided them by the number of Sub-Categories.
For example using an A+ hero for the category: Kunchen (A+, A+, D, C, A)
(4.3 + 4.3 + 1 + 2 + 4)/5 = 3.12 Overall GPA
Another example for an A hero for the category: Ares (A, A, D, C, A)
(4 + 4 + 1 + 2 + 4)/5 = 3.0 Overall GPA
This method gives us a better understanding of how strong of an A, B or C the Hero* is (or at least an alternative view of value).
This is a off the top of my head summary. It is not entirely complete by any means however will help you avoid a ton of mistakes that I made playing the game 'alone'.
If you can avoid leveling your 1- and 2-star Heroes when starting, do! They are food! They really have no value in the game (and zero ROI from leveling - none of them do actually - I've tested every way I could).
Stick with your Bane and wait till you get another 3 star, then level them. Keep one of your training camps at level 2 initially (and use training levels 1 and 2 at that camp respectively based on materials). Your level 2 camp gives you a 50% chance of spawning a uncommon/2*! Given the option always feed your hero's the same element/color. It gives you a 16.7% better return. 1* same element 180HP, 2* same element 468HP. 1* off element 150HP. 2* off element 390HP. As you ascend, cost increases with resources. At the later levels of ascension 3, try sticking to only feeding 2*'s. At ascension 4 (4 and 5* hero's) try to stay to 2*'s due to cost, a 1* should be left to the newer heroes in your inventory.
As soon as you receive your 2nd training camp SPEED upgrade it to LVL 10 where it will guarantee generation of you next Rare/3* hero. Your stronghold will need to grow to support that level however (and you will bring up the rear with your other producing buildings). Honestly you will likely obtain one before you get it to 10, we hope! Possibly even all of them. It's best to keep 1 camp way ahead of the others as lvl 20 gives you a chance at a Legendary/5* hero. I would suggest putting the least amount of focus and priority on your Forges, you can succeed and move forward without battle items more so than keeping 2*'s in your team!
Do NOT feed 3, 4 or 5 star heroes to any other hero UNTIL you have 30 4 and 5* heroes, then you can feed the 3's if there is no use in having them. Until you have 30 5* heroes, best to not feed the 4*'s unless you are over-run (more than 30+ then maybe).
Do NOT feed your fully ascended 3-5* heroes EVER! The cost to get them there will Never be returned via the game as I already mentioned. The 3 and 4's can be used for Rare and Epic Challenge events at a minimum indefinitely.
I would recommend the following FAQS should you be interested:
THE ‘DEFENSE TEAM’ MISCONCEPTION
HERO UTILITY - ABOUT
WHERE DO I AS A PLAYER HAVE CONTROL?