EMPIRES & PUZZLES

Introduction to: RAZOR's EDge

The tremendous fact about this product is that the instant you have the Hero Card (actually it would be the instant that I obtain it and process it) the ability to Rank and even grade the hero is available. The mathematical soundness of this prospect, it is 100% REAL. What you need to be aware of is where this Rank applies to the hero in the game. This is what I'm going to explain next. Being this is 1 of 4 methods of value - be aware if this is the only one that exists - it is entirely up to you to assess the value added via the Heroes Special Skill.

The Razor's Edge processes the data using a 15 point inspection algorithm and mathematical probability calculator resulting in the following two Balanced Ranks:

      Ap
   
[Attack Power]       

      Dh
   
[Defensive Health]

I named these balanced ranks using the strongest correlations between each of the 4 card based values. The individual card values are also ranked and they are great in direct visual comparison between cards, in decision aide their value is minimal as a single value doesn't give you a big picture view. This is why I created the correlation based value Ranks. I could of called them Offense and Defense. Simply put they do represent that - and more.

In every* RAID and WAR each opponent (you vs the A.I.) engages in a set of rounds I call the RAW-DETERMINANT-ROUNDS. These rounds start with the first attack of any battle. It includes approximately 3-6 attacks from you and approximately 3-6 from the A.I. In your case the attacks can be very calculated based on the tiles you are given, the A.I. should not be able to match your intellect! We are however, well aware that the randomizing parameters used by the games A.I. often have great success!

This is where your hero’s make their stand to become your lead actor, using their REAL RAW CARD BASED values. This is the sweet, unfiltered, MMA Octagon, Killer show, no frills RAW exchange of digital fist to face, sword to gut, axe in the back, take the pain round. At one end of the spectrum these RAW-DETERMINANT-ROUNDS setup the DOWNFALL of the A.I. or YOU. At the other end of the spectrum these rounds minimally identify the sitting ducks (easy death targets). This round is extremely important – using your raw talent big guns (which ARE NOT necessarily your Special Skill big guns) to do the most raw damage! This is where having the Razor’s Edge ranks nearby along with your opponents could be beneficial to you. Use your high Ap’s (i.e. #2) to attack their low Dh’s (i.e. #63) – this is only a suggestion you may prefer to do as much damage as you can to their tank instead, and there are certainly other options that can be beneficial to you based on your teams knowledge.

The RAW-DETERMINANT-ROUNDS end when the first Special Skill is used. The SPECIAL-SKILL-ROUNDS continue till a team is dead. The Razor's Edge doesn’t become obsolete during this phase; those of you that have rain-man like mind calculators won’t have a problem making the calculations on the fly and taking the appropriate action when an opponent’s weakness is revealed.

Official Release Date: 11/25/2018 - data was calculated using 'Roll-With' method
*TITAN and BOSS BATTLE's application is limited, will revisit in future.
The ability to run each of the 15 algorithm's with the most appropriate method (Roll-With or Roll-Forward) is available.